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    <title>glDeleteRenderbuffers - OpenGL ES 3 Reference Pages</title>
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    <div class="refentry" id="glDeleteRenderbuffers">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glDeleteRenderbuffers — delete renderbuffer objects</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glDeleteRenderbuffers</strong>(</code>
              </td>
              <td>GLsizei <var class="pdparam">n</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint *<var class="pdparam">renderbuffers</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>n</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the number of renderbuffer objects to be deleted.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>renderbuffers</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    A pointer to an array containing <em class="parameter"><code>n</code></em> renderbuffer objects to be deleted.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glDeleteRenderbuffers</code> deletes the <em class="parameter"><code>n</code></em> renderbuffer objects whose names are stored in
            the array addressed by <em class="parameter"><code>renderbuffers</code></em>. Unused names in <em class="parameter"><code>renderbuffers</code></em>
                        that have been marked as used for the purposes of <a class="citerefentry" href="glGenRenderbuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>
                        are marked as unused again. The name zero is reserved by the GL and is silently ignored, should it
            occur in <em class="parameter"><code>renderbuffers</code></em>, as are other unused names. Once a renderbuffer object is deleted, its name is again
            unused and it has no contents. If a renderbuffer that is currently bound to the target <code class="constant">GL_RENDERBUFFER</code>
            is deleted, it is as though <a class="citerefentry" href="glBindRenderbuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindRenderbuffer</span></span></a>
            had been executed with a <em class="parameter"><code>target</code></em> of <code class="constant">GL_RENDERBUFFER</code> and a <em class="parameter"><code>name</code></em> of zero.
        </p>
        <p>
            If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
            <a class="citerefentry" href="glFramebufferRenderbuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferRenderbuffer</span></span></a> had been called, with a <em class="parameter"><code>renderbuffer</code></em>
            of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words,
            this renderbuffer object is first detached from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer
            image is specifically <span class="emphasis"><em>not</em></span> detached from any non-bound framebuffers.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>n</code></em> is negative.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="2">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glDeleteRenderbuffers</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenRenderbuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
            <a class="citerefentry" href="glFramebufferRenderbuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferRenderbuffer</span></span></a>,
            <a class="citerefentry" href="glRenderbufferStorage.xhtml"><span class="citerefentry"><span class="refentrytitle">glRenderbufferStorage</span></span></a>,
            <a class="citerefentry" href="glRenderbufferStorageMultisample.xhtml"><span class="citerefentry"><span class="refentrytitle">glRenderbufferStorageMultisample</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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